![]() | MZpackStrategyBase Properties |
The MZpackStrategyBase type exposes the following members.
Name | Description | |
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![]() | BuyMarkerBrush | |
![]() | BuyMarkerBrushSerializable | |
![]() | ControlPanelShow | |
![]() | ControlPanelWidth | |
![]() | DashboardAnyCellStroke | |
![]() | DashboardGridShowLegend | |
![]() | DashboardGridViewOffset | |
![]() | DashboardGridViewPosition | |
![]() | DashboardGridViewRowHeight | |
![]() | DashboardLongCellStroke | |
![]() | DashboardNoneCellStroke | |
![]() | DashboardShortCellStroke | |
![]() | DashboardSimpleFont | |
![]() | EnableBacktesting | |
![]() | EntryMarkup | |
![]() | ExitPatternValidatedAlertEnable | |
![]() | ExitPatternValidatedAlertSound | |
![]() | Log_Entry | |
![]() | Log_NotValidatedPatternOBC | |
![]() | Log_Order | |
![]() | Log_Position | |
![]() | Log_Properties | |
![]() | Log_ValidatedPattern | |
![]() | LogLevel |
Log level of the strategy as set from UI
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![]() | LogTarget | |
![]() | LogTime | |
![]() ![]() | OnCreateAlgoStrategy |
Assign delegate for creating MZpack Algo strategy object.
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![]() ![]() | OnCreateIndicators |
Assign delegate to create and return list of MZpack indicators.
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![]() ![]() | OnEachTickHandler |
The handler triggered on each tick.
currentBarIdx is the index of the current bar.
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![]() ![]() | OnMarketDepthHandler |
The handler triggered on each market depth event.
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![]() | Operating |
Operating mode of the strategy. Default is StrategyOperating.Auto.
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![]() | PatternValidatedAlertEnable | |
![]() | PatternValidatedAlertSound | |
![]() | SellMarkerBrush | |
![]() | SellMarkerBrushSerializable | |
![]() | ShowPatterns |
Shows patterns on the chart.
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![]() | ShowPatternsDashboard | |
![]() | SignalValidatedAlertEnable | |
![]() | SignalValidatedAlertSound | |
![]() | Strategy |
Algo strategy instance. MZpack.NT8.Algo.Strategy is a class containing strategy logic/pattern, entries, positions, etc.
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![]() ![]() | Sync |
Sync object
![]() protected override void OnStateChange() { base.OnStateChange(); // Base OnStateChange() call is required lock (Sync) // Sync event handler { // Place strategy logic here if (State == State.SetDefaults) { ... } } } |
![]() | SyncStateChanged | |
![]() | WorkingStateHistorical |
True if the strategy is working in Historical state. Default value is false.
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![]() | WorkingStateRealtime |
True if the strategy is working in Real-time state. Default value is true.
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